Search

Size Map: Is this normal? - Platform & Builds - Epic Developer Community Forums

$ 20.99 · 5 (433) · In stock

I am at the process of trying to improve performance for a game I made (for quest 2) and There is a big main map which after I reduced texture sizes has shrunk from 1.2G to 831MB. It runs smoothly (more or less) but I was surprised by the bulging percentage of the BuildDataRegistry. In all the maps I’ve created so far it was relatively much smaller. Is this normal? Is it an indication that I have too much unneeded information? I’ve read on some posts that it includes the lightmaps and I mig

Normal Map Seams (Everyplace) - Rendering - Epic Developer Community Forums

this forum post about UE5 did NOT age well : r/unrealengine

Apple Maps on the Web - Maps- Apple Developer

Product Management - Scaled Agile Framework

Latest News - Apple Developer

Epic Developer Community

UE5.3 build loading broken on linux and windows - Platform & Builds - Epic Developer Community Forums

Found this interesting instance: WorldPartitionMiniMap can it change minimap size? - World Creation - Epic Developer Community Forums

Landscape import basics Epic Developer Community

Unreal Engine 5.2 Release Notes

Community made map, I need to know more about this. : r/Overwatch

Normal Map Problem - Rendering - Epic Developer Community Forums

World Partition bug with the Memory is to high by (Converted to Uefn Maps) Ice-See-Island Template - Feedback & Requests - Epic Developer Community Forums